Post by Deleted on Mar 27, 2016 22:48:11 GMT
Name: Prismatic Sunrise
Nickname: Prism (She doesn't actually know her whole name, so she goes by Prism)
Age: 26
Gender: Female (originally male)
Species: Pegasus
Place of Birth: Cloudsdale
Occupation: None
Allegiance: Neutral
Relationship Status: Single
Mane: Dark green, matching her coat, long (due to not having been cut in a few years)
Eyes: Bright green in contrast with her coat
Living Relatives: Lunar Aurora, her brother. (He got abducted by Chrysalis during the war and turned into a weapon, and is now locked away from the world forever, though official documents have him labelled KIA.)
General Description: Prism, coming from a line of large earth ponies turned pegasi, sports a large, muscular build, about the same size as a standard guard stallion despite being a mare. Her coat is dark, dark green
Skills: Prism is fast, strong, and aggressive. Her heritage granted her large flight muscles, so she is able to propel herself through the air at speeds just faster than Rainbow Dash in short bursts. Her heritage also grants her seemingly limitless strength, but only during a rage. Her time in an underground fighting ring in Cloudsdale taught her a sloppy, albeit useful, fighting style, allowing her to only lose two fights out of the hundreds she was in.
Faults: Her speed bursts require huge amounts of energy, so she can't go for very long at all without tiring. Her strength only comes during a rage, which also blocks her from thinking straight. Often, she'll do something in a rage that she will regret later. Her fighting style is very sloppy, since she was never properly trained to fight. Her emotions, while usually blocked out by her hardened mind, can also take over from time to time, causing absolute mayhem in her mind and in the world around her. Due to her aggressive nature, she tends to say exactly what's on her mind, even if it will hurt someone else's feelings. For the same reason, she can be extremely stubborn
Equipment: Her bag (contents at the bottom of the sheet) and her knife, given to her by her grandfather long ago. (It's a family heirloom)
History:
Born in Cloudsdale, Prism never had it easy. For the first three years of Prism's life, Aurora, Prism's half-brother, protected him from their abusive father. Shortly after Prism's third birthday, their father came home drunk and began to beat Prism while Aurora wasn't paying attention. His father had pulled a knife and was attempting to skin Prism alive when Aurora finally noticed. Acting quickly, Aurora put all of his strength into a single punch to the side of their father's head, knocking him unconscious immediately. Unfortunately, the hit also caused the knife to dig into Prism and tear down his side, cutting him deeply. Acting quickly, Aurora carried Prism to the hospital right then. The nurses and doctors were nice and patched Prism up without asking any questions, or even charging them any money. However, when asked about where they lived, neither gave an answer. There was no way they were going back to their father. It was on that day that they became homeless.
Not long after leaving their home, Prism and Aurora met up with a few other young, homeless colts. This "pack" lived on the streets together for years, managing to get by just fine. That lifestyle ended when Aurora, in a sudden fit of rage, attacked their father on the streets and nearly killed him. Aurora was quickly found guilty of attempted murder, while their father was let off clean. This upset both Prism and Aurora immensely. Aurora's second attempt at killing their father, right there in the courtroom, was cut short by the guards in the room. Prism, meanwhile, was held back the the rest of his pack. The whole ordeal landed Aurora in jail for twenty years, with a high bail price.
Not even a week later, and the group had figured out that they could pay Aurora's bail if they saved as much money as they could. This unfortunately meant that they also had to go most nights without eating. After a month of this, they became desperate. All of the group turned to unconventional ways of earning money. The twins, Cobalt and Mithril, turned to making makeshift weapons and selling them. Agate made illegal drugs and sold that. Astral stole and sold repeatedly, earning money in the process. Rhyme and Iron took whatever opportunities they could, while Prism wound up with the wrong crowd. He found himself in an illegal fighting ring, where the cost of losing was not only the prize money, but usually your life. Thankfully, Prism managed to teach himself to fight fairly proficiently from his first few rounds. The only members of the pack that weren't doing anything special were Onyx and Sky.
A couple years later, they had nearly saved up enough money to bail Aurora out when Sky found out about the ways they were earning money. While everyone else got a good yelling, Prism got into a real, physical fight. Sky yelled at him for, "being so dumb as to put your own life at stake." Prism yelled back about it being the honorable thing, and mentioned how his last fight could pay for the remainder of the money needed, and then some. Sky answered with a sudden outlash, starting the fight. After twenty entire minutes, Prism finally pinned Sky against a building and "convinced" him to let him fight the one last fight. Even though he had lost his previous two fights, Prism entered the ring with confidence. His opponent, while strong, was slow and clumsy. The match had just barely begun when Prism had managed to lift the large pony high into the air, before slamming him back down forcefully. The fight went on for a little while, before the other pony suddenly fell over, lifeless on the ground, leaving Prism as the victor. Despite Sky's disapproval, the group paid for Aurora's bail and promptly left Cloudsdale, moving on to Canterlot.
Canterlot was a much easier place to live, if you looked past the snobby rich ponies. In fact, the group managed to save up for a house in less than a year. They lived together in the house for a month, before the oldest members left to join the guard, leaving Prism as the leader of the new, smaller pack. The four of them alone couldn't pay for the house, so they quickly wound up on the streets again. They survived for a few more years, saving up their money for their ultimate plan, living in the Everfree Forest. Once they had enough money, they bought tents, sleeping bags, firestarters, canteens, survival guides, and every piece of information they could about the forest, before leaving Canterlot.
Living in the forest hadn't been as difficult for them as it was for most. Sure, they went hungry most nights for the first year or so, but that was because they were only eating what was needed to survive, the bare minimum. Yes, there were cold, rainy nights, but they were used to being cold and wet by then. The only real threat was the Timberwolves, which generally only attacked in groups of two or three, so Prism could quickly defeat them. It wasn't as easy as living in Canterlot, but it sure was an experience.
After living in the forest for five entire years, not even noticing the war, things began to go downhill. Timberwolves began attacking in packs of five or more, proving to be even more difficult than imagined. Finally, one night, a pack of thirteen timberwolves attacked the campsite as the group was settling down for the night. Prism, feeling as though not even he could defeat the wolves, motioned for Rhyme to get Astral and Agate to safety. Once the group was out of sight through the trees, Prism took to fighting the wolves in an attempt to let his packmates get away. Throughout the fight, he felt as though he had really just sacrificed himself for them, but he was fine with that. To Prism's surprise, he defeated all of the wolves. Exhausted, he fell to the ground and fell asleep right there. He stayed at the campsite, waiting for his pack to come back. On the third night of his waiting, Prism was drugged and kidnapped in his sleep.
When he awoke some days later, he was in an unfamiliar shack, tied to a bed. Upon looking at himself, he quickly realized he had somehow been turned into a mare. The sound of Prism's panicking attracted the attention of his kidnapper, a shaman that had been living alone in the woods for 70 years. The old shaman merely laughed at Prism's futile attempts to escape. After hours of struggling, Prism gave up. There was simply no way she (yes, she.) could break the ropes. Exactly then is when her fears came true. The shaman, seeing her in a helpless state like this, took advantage and began to (Gonna stay PG-13, kinda) violate her. This threw Prism into a rage greater than any before. The metal frame of the bed shattered as her strength escalated, her hooves clamping firmly to the shaman's neck. Just as he was about to suffocate completely, her grip lightened, allowing him to breathe again, only for her grip to tighten once again. After a few more times of this, her grip tightened to the point of shattering the bones in the old shaman's neck. His lifeless body fell to the ground as Prism's mind began to clear.
In a sheer panic, Prism quickly untied herself and left the shack, taking to the skies. Dehydrated, disoriented, and confused, Prism flew as far as she could before suddenly losing consciousness in air. By sheer luck, she happened to crash down not too far from the main gate of Camp New Hayven. The ponies watching the gate noticed this, and quickly pulled her inside for much needed medical help. Her condition left her in a coma, only to wake up a couple days later.
Her state of confusion only got worse as she was shown the camp by a rather nice guard, who also told her what had happened in the world while she was in the forest. All of the new information, new faces, and the thought of starting a new life made her mind race. These ponies had saved her life, and she really was thankful. After a little bit of thought, she decided to stay and help in any way she could. Upon finishing the tour/orientation and introducing herself, she retreated into Luna's Chambers to collect herself and recover a bit more. The next morning, she went through the assessment process and was assigned to camp law enforcement, using her previous experiences with keeping some amount of order in a group of wildly different ponies, and putting her large, daunting stature to use (since guards are supposed to be big and daunting, usually). She went to sleep that night feeling satisfied with her choice to stay, but with a small part of her wanting to leave to find her pack again. The next day, she went about her duties without speaking to many ponies, just to get the feel of her role in the camp. Through the day, she thought of her lost pack. Perhaps they were still out there, waiting for her. Maybe they didn't make it. The unknowns drove her to decide on one thing. She had to go find them, just to know. She finished off her daily duties and once again retreated to the sleeping chambers, this time thinking to the future, and her plans for here in camp. Perhaps she should try and get herself invovled with the ponies here. Maybe she could get lucky and find an excuse to leave the camp for a day. All sorts of thoughts ran through her mind before she settled down to sleep. As with most things, a plan would come to her eventually. For now, she just needed to get some sleep.
Today began like the previous one. Wake up, get breakfast, start her duties. Prism did these things automatically, and never thought twice. We join her just after her primary duty for the day.
Picture:
(Rough Pony Creator version. Pretty close though, just missing a cutie mark, really.)
Cutie mark: A green check-mark over a red X. Symbolizing her drive to "right the wrongs." It has a few other meanings, but that is the main one.
Camp Divisions:
Prism, while against any form of monarchy, especially that of Chrysalis, thinks that while New Hayven's numbers are reasonably large, they have nowhere near enough to take on Chrysalis currently. Her experience with the Princesses during Aurora's trial made her view on leadership change. Nowadays, she feels that while leadership is necessary, no one pony should have the power to rule an entire nation, so her trust is mostly in herself. Considering the fact that she has really no idea where the camp actually is, Prism feels as though the safest option for the camp's survival is to stay put for now. While she isn't the biggest fan of rules, she understands why they are in place, and tries her best to follow them, only hoping that the rules don't get any more strict than they are.
BAG CONTENTS:
An old survival guide (mostly ruined by water, still semi-usable)
A few bits(10)
Nickname: Prism (She doesn't actually know her whole name, so she goes by Prism)
Age: 26
Gender: Female (originally male)
Species: Pegasus
Place of Birth: Cloudsdale
Occupation: None
Allegiance: Neutral
Relationship Status: Single
Mane: Dark green, matching her coat, long (due to not having been cut in a few years)
Eyes: Bright green in contrast with her coat
Living Relatives: Lunar Aurora, her brother. (He got abducted by Chrysalis during the war and turned into a weapon, and is now locked away from the world forever, though official documents have him labelled KIA.)
General Description: Prism, coming from a line of large earth ponies turned pegasi, sports a large, muscular build, about the same size as a standard guard stallion despite being a mare. Her coat is dark, dark green
Skills: Prism is fast, strong, and aggressive. Her heritage granted her large flight muscles, so she is able to propel herself through the air at speeds just faster than Rainbow Dash in short bursts. Her heritage also grants her seemingly limitless strength, but only during a rage. Her time in an underground fighting ring in Cloudsdale taught her a sloppy, albeit useful, fighting style, allowing her to only lose two fights out of the hundreds she was in.
Faults: Her speed bursts require huge amounts of energy, so she can't go for very long at all without tiring. Her strength only comes during a rage, which also blocks her from thinking straight. Often, she'll do something in a rage that she will regret later. Her fighting style is very sloppy, since she was never properly trained to fight. Her emotions, while usually blocked out by her hardened mind, can also take over from time to time, causing absolute mayhem in her mind and in the world around her. Due to her aggressive nature, she tends to say exactly what's on her mind, even if it will hurt someone else's feelings. For the same reason, she can be extremely stubborn
Equipment: Her bag (contents at the bottom of the sheet) and her knife, given to her by her grandfather long ago. (It's a family heirloom)
History:
Born in Cloudsdale, Prism never had it easy. For the first three years of Prism's life, Aurora, Prism's half-brother, protected him from their abusive father. Shortly after Prism's third birthday, their father came home drunk and began to beat Prism while Aurora wasn't paying attention. His father had pulled a knife and was attempting to skin Prism alive when Aurora finally noticed. Acting quickly, Aurora put all of his strength into a single punch to the side of their father's head, knocking him unconscious immediately. Unfortunately, the hit also caused the knife to dig into Prism and tear down his side, cutting him deeply. Acting quickly, Aurora carried Prism to the hospital right then. The nurses and doctors were nice and patched Prism up without asking any questions, or even charging them any money. However, when asked about where they lived, neither gave an answer. There was no way they were going back to their father. It was on that day that they became homeless.
Not long after leaving their home, Prism and Aurora met up with a few other young, homeless colts. This "pack" lived on the streets together for years, managing to get by just fine. That lifestyle ended when Aurora, in a sudden fit of rage, attacked their father on the streets and nearly killed him. Aurora was quickly found guilty of attempted murder, while their father was let off clean. This upset both Prism and Aurora immensely. Aurora's second attempt at killing their father, right there in the courtroom, was cut short by the guards in the room. Prism, meanwhile, was held back the the rest of his pack. The whole ordeal landed Aurora in jail for twenty years, with a high bail price.
Not even a week later, and the group had figured out that they could pay Aurora's bail if they saved as much money as they could. This unfortunately meant that they also had to go most nights without eating. After a month of this, they became desperate. All of the group turned to unconventional ways of earning money. The twins, Cobalt and Mithril, turned to making makeshift weapons and selling them. Agate made illegal drugs and sold that. Astral stole and sold repeatedly, earning money in the process. Rhyme and Iron took whatever opportunities they could, while Prism wound up with the wrong crowd. He found himself in an illegal fighting ring, where the cost of losing was not only the prize money, but usually your life. Thankfully, Prism managed to teach himself to fight fairly proficiently from his first few rounds. The only members of the pack that weren't doing anything special were Onyx and Sky.
A couple years later, they had nearly saved up enough money to bail Aurora out when Sky found out about the ways they were earning money. While everyone else got a good yelling, Prism got into a real, physical fight. Sky yelled at him for, "being so dumb as to put your own life at stake." Prism yelled back about it being the honorable thing, and mentioned how his last fight could pay for the remainder of the money needed, and then some. Sky answered with a sudden outlash, starting the fight. After twenty entire minutes, Prism finally pinned Sky against a building and "convinced" him to let him fight the one last fight. Even though he had lost his previous two fights, Prism entered the ring with confidence. His opponent, while strong, was slow and clumsy. The match had just barely begun when Prism had managed to lift the large pony high into the air, before slamming him back down forcefully. The fight went on for a little while, before the other pony suddenly fell over, lifeless on the ground, leaving Prism as the victor. Despite Sky's disapproval, the group paid for Aurora's bail and promptly left Cloudsdale, moving on to Canterlot.
Canterlot was a much easier place to live, if you looked past the snobby rich ponies. In fact, the group managed to save up for a house in less than a year. They lived together in the house for a month, before the oldest members left to join the guard, leaving Prism as the leader of the new, smaller pack. The four of them alone couldn't pay for the house, so they quickly wound up on the streets again. They survived for a few more years, saving up their money for their ultimate plan, living in the Everfree Forest. Once they had enough money, they bought tents, sleeping bags, firestarters, canteens, survival guides, and every piece of information they could about the forest, before leaving Canterlot.
Living in the forest hadn't been as difficult for them as it was for most. Sure, they went hungry most nights for the first year or so, but that was because they were only eating what was needed to survive, the bare minimum. Yes, there were cold, rainy nights, but they were used to being cold and wet by then. The only real threat was the Timberwolves, which generally only attacked in groups of two or three, so Prism could quickly defeat them. It wasn't as easy as living in Canterlot, but it sure was an experience.
After living in the forest for five entire years, not even noticing the war, things began to go downhill. Timberwolves began attacking in packs of five or more, proving to be even more difficult than imagined. Finally, one night, a pack of thirteen timberwolves attacked the campsite as the group was settling down for the night. Prism, feeling as though not even he could defeat the wolves, motioned for Rhyme to get Astral and Agate to safety. Once the group was out of sight through the trees, Prism took to fighting the wolves in an attempt to let his packmates get away. Throughout the fight, he felt as though he had really just sacrificed himself for them, but he was fine with that. To Prism's surprise, he defeated all of the wolves. Exhausted, he fell to the ground and fell asleep right there. He stayed at the campsite, waiting for his pack to come back. On the third night of his waiting, Prism was drugged and kidnapped in his sleep.
When he awoke some days later, he was in an unfamiliar shack, tied to a bed. Upon looking at himself, he quickly realized he had somehow been turned into a mare. The sound of Prism's panicking attracted the attention of his kidnapper, a shaman that had been living alone in the woods for 70 years. The old shaman merely laughed at Prism's futile attempts to escape. After hours of struggling, Prism gave up. There was simply no way she (yes, she.) could break the ropes. Exactly then is when her fears came true. The shaman, seeing her in a helpless state like this, took advantage and began to (Gonna stay PG-13, kinda) violate her. This threw Prism into a rage greater than any before. The metal frame of the bed shattered as her strength escalated, her hooves clamping firmly to the shaman's neck. Just as he was about to suffocate completely, her grip lightened, allowing him to breathe again, only for her grip to tighten once again. After a few more times of this, her grip tightened to the point of shattering the bones in the old shaman's neck. His lifeless body fell to the ground as Prism's mind began to clear.
In a sheer panic, Prism quickly untied herself and left the shack, taking to the skies. Dehydrated, disoriented, and confused, Prism flew as far as she could before suddenly losing consciousness in air. By sheer luck, she happened to crash down not too far from the main gate of Camp New Hayven. The ponies watching the gate noticed this, and quickly pulled her inside for much needed medical help. Her condition left her in a coma, only to wake up a couple days later.
Her state of confusion only got worse as she was shown the camp by a rather nice guard, who also told her what had happened in the world while she was in the forest. All of the new information, new faces, and the thought of starting a new life made her mind race. These ponies had saved her life, and she really was thankful. After a little bit of thought, she decided to stay and help in any way she could. Upon finishing the tour/orientation and introducing herself, she retreated into Luna's Chambers to collect herself and recover a bit more. The next morning, she went through the assessment process and was assigned to camp law enforcement, using her previous experiences with keeping some amount of order in a group of wildly different ponies, and putting her large, daunting stature to use (since guards are supposed to be big and daunting, usually). She went to sleep that night feeling satisfied with her choice to stay, but with a small part of her wanting to leave to find her pack again. The next day, she went about her duties without speaking to many ponies, just to get the feel of her role in the camp. Through the day, she thought of her lost pack. Perhaps they were still out there, waiting for her. Maybe they didn't make it. The unknowns drove her to decide on one thing. She had to go find them, just to know. She finished off her daily duties and once again retreated to the sleeping chambers, this time thinking to the future, and her plans for here in camp. Perhaps she should try and get herself invovled with the ponies here. Maybe she could get lucky and find an excuse to leave the camp for a day. All sorts of thoughts ran through her mind before she settled down to sleep. As with most things, a plan would come to her eventually. For now, she just needed to get some sleep.
Today began like the previous one. Wake up, get breakfast, start her duties. Prism did these things automatically, and never thought twice. We join her just after her primary duty for the day.
Picture:
(Rough Pony Creator version. Pretty close though, just missing a cutie mark, really.)
Cutie mark: A green check-mark over a red X. Symbolizing her drive to "right the wrongs." It has a few other meanings, but that is the main one.
Camp Divisions:
Prism, while against any form of monarchy, especially that of Chrysalis, thinks that while New Hayven's numbers are reasonably large, they have nowhere near enough to take on Chrysalis currently. Her experience with the Princesses during Aurora's trial made her view on leadership change. Nowadays, she feels that while leadership is necessary, no one pony should have the power to rule an entire nation, so her trust is mostly in herself. Considering the fact that she has really no idea where the camp actually is, Prism feels as though the safest option for the camp's survival is to stay put for now. While she isn't the biggest fan of rules, she understands why they are in place, and tries her best to follow them, only hoping that the rules don't get any more strict than they are.
BAG CONTENTS:
An old survival guide (mostly ruined by water, still semi-usable)
A few bits(10)